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Game Summary:  

Disharmony is a solo adventure which borrows elements from a variety of influences both from the world of video games and RPGs.  The main inspiration for the playable characters, four act storyline, and the battle of good versus evil comes from the Diablo series.  The player chooses one of the six classes to center their character around.  The story begins in Act One:  The Woodlands.  As the character progresses through the randomly generated areas, they will grow more powerful and unlock six skills and three passives along the way. 

Game Features:

  • Core Rule Book 49 Pages in Length
  • Intriguing Storyline
  • Six Playable Classes each with Six Unique Skills and Three Passives to Unlock
  • Four Distinct Acts with Individual Hand-drawn Map Tiles and End of Act Bosses
  • Events and Shrines to Discover in Each Act
  • Uncover Hidden Lairs Filled with Mini-Bosses and Rare Treasure
  • Dozens of Items to Find
  • Over 40 Enemies to Defeat 
  • Rare and Champion Enemy Random Modifiers
  • Six Point Attack Modifier System Modifier (SPAMS)
  • Magic Equipment with Random Attributes
  • A Dozen Gems to Add to Equipment
  • Over 15 Unique Pieces of Equipment
  • Endless Difficulty System

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Click download now to get access to the following files:

Disharmony Core Rulebook 28 MB
Printable Character Cards (Double Sided) 96 kB
Printable Character Stash 52 kB

Comments

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I like the idea, a Diablo vibe in a pen and paper game. The hand drawn dungeo crawl. I will enjoy…


but I find the battle mechanics unclear. Could you provide a couple of examples of battles ? 
A few questions : group attack, can I kill multiple enemies in one shot ? How many attack me? How skill work for ennemies?

Thanks

Thank you for the comment and questions!

I will work on making the battle mechanics more clear in the next update.  

1. The extra damage dealt to one enemy can be spread to other enemies or the damage can be "wasted" on the first enemy.  I think it is a gray area which players might decide in their mind makes more sense in one or the other way.

2. Enemies will attack the character after they have attacked the enemies.  Another gray area currently left up to the player with how many enemies attack at once.  Some players might have the mindset in a battle against multiple enemies only two or three will attack the character at once as the remaining enemies wait to see when to make their move.

3. Roll  a d6 when enemies attack the character.   If one of the dice numbers next to the enemy skills is resulted, then the enemy uses that skill against the character.

I hope that helps!

thanks. A lot clearer. And yes I was happy to come up with my own rules, but you might have a few more play test than a new player!


On to new adventures now